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-
- PART 1
- Pagan Ultima 8
- Frequently asked questions and Solution
- Copyright 1994 Jeff Abramson
- jabram@ichips.intel.com
- If you find a correction, let me know. If you do distribute this solution
- file, please include the header (i.e., first 5 lines of this file which is
- name, author, copyright, RCSiD) I would appreciate it.
- Content
- 1. Introduction
- 2. General Advice
- 3. FAQ
- 4. Detailed solution read at your own risk
- Introduction
- ULTIMA 8: PAGAN is a adventure/roleplaying game where you play the part of
- the Avatar, the character you have been playing since way back in Ultima
- I. This time, however, you are thrown onto the evil Guardian's world and
- you suddenly are lonely and have no idea where to go and what to do. U8 is
- different from previous Ultimas due to real time combat, "obstacle courses",
- and climbing and jumping.
-
-
- Good things about Ultima 8: Not so good things about Ultima 8:
-
- 1. Neat graphics and animation. 1. No character portraits.
- 2. Neat spell effects/ 2. Too many save/restores required,
- different spell disciplines. and save/restore is slow.
- 3. Good sound and speech. 3. Not enough speech.
- 4. Unique magical weapons. 4. Not a lot of NPC interaction.
- 5. Climbing and jumping add NPC's say the same things.
- a new dimension 5. Not a lot of item interaction.
-
- Lots of things were sacrificed to keep disk count down and keep the high
- graphics and animations. The developers admit as much and no doubt there
- are arguements as to what would have been better.
-
-
-
- Some general advice and pointers to get you going:
-
-
- 1. Read the reference card. It tells you basically what to do at the start
- of the game. This will get you oriented with moving, climbing, fighting,
- and inventory.
-
- 2. Directions: this takes some getting used to:
-
- UPPER RIGHT = NORTH
- LOWER LEFT = SOUTH
- UPPER LEFT = WEST
- LOWER RIGHT = EAST
-
- I map with graph paper turned so that the angle is the same. Works
- fairly well.
-
- You start near the city of Tenebrae. There are exits in/out of the city
- on all four sides. Explore everywhere.
-
- 3. Save your game often. Even though savegames take a long time to both
- save and restore, it is worth it because one false move and you can lose
- several hours of play time.
-
- 4. Take good notes. Read all books and scrolls for hints and info. Reading
- books in addition to casting spells will increase your intelligence.
-
- 5. Explore everywhere. You'll find keys and other objects in the most
- annoying places (under a vase or a dish, etc.) Try to climb and jump
- everywhere you never know where you'll find that cave with a magic
- weapon or some coins. Some buildings have a locked entrance, but you
- can climb up on the roof and enter from above.
-
- 6. Fighting: at the start you will be able to successfully fight
- changelings, ghouls, spiders and skellots. The spiders and skellots you
- can kill just be walking over them. Skeletons are next, but they come
- back to life (unless you use certain magical weapons). Ghosts can only
- be killed by the Grant Peace spell or a magic weapon. They also throw
- flaming skull heads that you can destroy with an attack. I have also
- been able to kill Kith, Seekers, and Daemons with a magic weapon. You
- gain strength and dexterity by practicing combat, although just going
- into combat mode and hacking away at nothing or just plain jumping up and
- down will also increase your numbers.
-
- 7. Magic items: Magic items are very rare. One enhancement over previous
- Ultimas is the uniqueness of magic weapons. Each magic weapon has its
- own name and own properties. For example, the Flame Sting, makes noises
- and bursts of flames when inflicted on the enemy. Some magic weapons you
- will find as you solve quests. Other magic weapons (like Slayer) are in
- areas you never need travel. Magic armor, leggings, arm guards, and
- helms are more generic. I didn't find a magic helm till late in the
- game.
-
-
-
-
- Frequently Asked Questions
-
-
- I tried to make these questions general so they don't give anything away,
- but be careful to not read too far ahead...
-
- General:
-
- 1. Where is the U9 preview chest?
-
- Nowhere, the developers claim there is no such thing.
-
- 2. Where is a key ring and how do they work?
-
- The keyring allows you to collect all your keys on a single ring, and then
- just use that ring to open doors and chests. No more searching for the
- exact key.
-
- There are several key rings. The earliest one you are likely to find is in
- the guard station immediately north of the palace. The doors are locked,
- but you can climb up to the ledge and enter from the top. The keyring is in
- a barrel.
-
- To add a key to the key ring:
- Double click on the key, then single click on the key ring.
- To use the key ring:
- Double click on the key ring, then single click on door/chest.
-
- 3. Are there any secret areas, treasure rooms, etc?
-
- There is one in the Pit of Death more specifics below if you want them.
-
- Tenebrae:
-
- 1. Where is the key to Mordea's bedroom?
-
- The key is under the cushion right next to the clock in her throne room.
-
- 2. How do I get the key to Mordea's closet and chest?
-
- Aramina will give you the key if you confront her. You must meet her at her
- home during Bloodwatch. To understand the time system on Pagan, read one of
- the guard logs in the palace.
-
- 3. Where is the cemetery?
-
- Take the east exit out of the city. Turn north immediately and follow the
- road. Eventually you should reach a large wall with a doorway. Continue
- through there and you should see lots of gravesites. The main building is a
- little farther north.
-
- 4. How do I free Devon?
-
- Without giving away what will happen, you need to produce a book that has
- some information about Devon. That book is in a closed off room in the
- basement of the palace (southeast corner). Cast one of Mythran's magic
- Secret Door Scrolls, and you will be able to go read the book.
-
- 5. How do I unlock the door that is in the dungeon in N. Tenebrae (behind
- rubble).
-
- First talk to Orlock the bartender about ghost treasures. You'll then need
- to talk to several other people to find out more details. Eventually you
- can get the key.
-
- 6. Where is the Tear of Seas?
-
- Devon will tell you that it is in a chest in his study. Specifically, that
- chest is in the southwest corner of the palace on the first floor.
-
-
- Cemetery:
-
- 1. Where are the sticks that Vividos asks me to find?
- Where are the Executioner's hood that Vividos asks me to find?
-
- The sticks are found *outside* the burned house in West Tenebrae. Take the
- west exit out of the palace but stay within the city. Go in the northern
- area, you should see a house that has been burned down. The sticks are
- outside ("Y" shaped objects).
-
- Executioner's hood is found in the grass fairly close to the cemetery
- entrance. Changelings are nearby. These things are black and look like
- small hoods.
-
- 2. Where is Lothian and how do I Inter Lothian?
-
- Lothian will be outside the main cemetery building but within the fence, in
- the northeast corner. Go to her, and double click on her.
-
- 3. How do I make and cast Necromancer spells?
-
- Place the reagents in a bag. Double click on the key, then single click on
- the bag. The spell icon will be created. To cast it, double click on the
- icon.
-
- Make sure you have the correct reagents. If the spell requires wood, you
- need a "Pile of Wood", not a stick, not a board. If the spell requires
- bone, you can't use a skull or a body.
-
- 4. Vividos gave me the key of Scion, but he says it's not a physical key
- how do I open the door with it?
-
- This is confusing. This is a real key. If you didn't get it, most likely
- you have a full inventory. Get rid of something and try again.
-
- 5. Where are reagants?
-
- Most reagants can be found in Stone Cove. Mythran sells a few. Blood is
- the hardest to find and you can find that in the catacombs or in the
- caves between the catacombs and Stone Cove.
-
-
- Plateau:
-
- 1. Where is the Plateau entrance?
-
- Take the northern entrance out of Tenebrae and follow the road. Look for a
- nonblocked cave entrance.
-
- 2. How do I get by those large gates (near the levers and rope bridge)?
-
- Cross the rope bridge. There are seven levers:
-
- L1 L2 L3 R1 R2 R3
- C
-
- Pull L2, R1, R2 (so all left levers are down and all right levers are up),
- and then C will automatically pull. You'll see and feel a large shaking.
- Then go back across the rope bridge. The broken lever has been fixed
- pull it to open the bars. You can then head out to the plateau.
-
- 3. Where is Mythran's house?
-
- Pretty much in the center of the Plateau. Look for a small home.
-
- 4. How do I open the locked tower doors in the cave with the magic hammer?
-
- You can't supposedly this is where the addon will take place.
-
-
- Catacombs:
-
- 1. Where are the necromancers?
-
- Look for a small tomb with a jewel box (or is that a chest) and a ghoul.
- Walk inside there and fall through the floor.
-
- 2. How do I open the "Towards Fate" door?
-
- You need the Key of Scion worry about the necromancers first.
-
- 3. Where is Stone Cove?
-
- From where you returned to the catacombs after seeing the necromancers, go
- south and look for a door that leads out of the catacombs. This set of
- caves contains the path to Stone Cove (see below).
-
- 4. Is there a teleporter in the catacombs?
-
- Yes you need the Skull of Quakes to activate it. Look for a red circle on
- the wall nearby to the "Towards Fate" door. Double click on the skull, then
- on the circle.
-
-
- Caves beyond the catacombs:
-
- 1. How do I find Stone Cove?
-
- After entering the caves from the catacombs, go mostly south. Look for very
- thin passages. I suggest you map this cave, because there are four
- important exits here. Eventually you will find a gate with red columns
- you are on the right track. Go through some spike traps and you should find
- a door.
-
- 5. Where is Carthax Lake?
-
- Go back into the caves that you took from the catacombs to Stone Cove. From
- the exit to stone cove, follow the "right" wall until you find another exit.
- Use the Key of Scion to unlock the door. Is is useful to map these caves
- out.
-
- 3. Where is Argenrock Isle?
-
- Go back into the caves that you took from the catacombs to Stone Cove. Look
- for another exit this one has a lever with two rising/falling doors. The
- lever is useless look for a small switch that has been blended into the
- wall. Is is useful to map these caves out.
-
- 4. Where is the Sorcerer's Enclave?
-
- Go back into the caves that you took from the catacombs to Stone Cove. Yet
- one more exit in the northern area. Is is useful to map these caves out.
-
-
- Stone Cove:
-
- 1. How do I open those two doors?
-
- Create a golem in the nearby mud. You can direct him to open the doors.
-
- 2. I am stuck in the "tower door" area. Can't seem to find anything.
-
- Go north until you find the ruin. Activate both levers. Go back to the
- south, and then west, and there is a uncrossable chasm that now has a red
- "skull" bridge that appears and disappears. Go that way.
-
- 3. I've gone through all of the "tower door" area, and still can't find
- Lithos. I've made it to a small island that teleports me back to the
- beginning of the cave.
-
- There is a long northsouth hallway that leads to a small island with some
- barrels. In the middle of the island is a MountainKing rune, and that will
- teleport you back to the rune near the entrance of these caves. Go back to
- the long northsouth hallway, and look for two *VERY THIN* westbound
- passages. I bet you missed them.
-
- 4. How do I get into the Conventicle?
-
- The key is on a body further into the cave. Look for a body behind a gate.
- The lever opens one gate, and the switch opens the gate covering the body.
- Alternatively, create a golem.
-
- 5. Is there anything useful in the Pit Of Death?
-
- Nothing required. You can get onto the roof and cause all sorts of funny
- bug effects. Wherever there is a "Restore to Sight" scroll, there is a
- hidden chest with potions or death disks.
-
- Near the east end of the Pit, there is a door covered by a flaming arrow
- shooter. The door doesn't lead anywhere, but instead open the door, then go
- between the door and the wall so that the arrows are getting blocked by the
- door. Then jump straight up you have found the "secret room".
-
-
- Pilgrimidge:
-
- 1. After I get the Key of Scion, what do I do?
-
- Look for a door in the catacombs titled "Towards Fate do you Travel."
-
- 2. I've searched the caves below the "Towards Fate" door, but can't find
- anywhere else to go.
-
- There is one northsouth corridor that has one spiked sphere. At the south
- end, you need to climb up this is tricky.
-
- 3. How do I get to the chest that has five levers around it?
-
- Two levers will trigger the gates, and it appears to be random. If you get
- turned upside down, just keep triggering levers till you go back to normal.
-
- 4. How do I cross the gate near all the marbles and the platform.
-
- Throw something onto the platform. You will have to move farther away from
- the gate so that the platform is in view.
-
- 5. How do I get past the stairs with three pressure plates?
-
- You need to build the stairs in the center by first building them on the
- left. Combination of the pressure plates will raise and lower stair pieces.
- Alternatively you can create a golem to open the door to the west.
-
- 6. What do I do in the temple with the three statues?
-
- Get the ceremonial shield and place it on the Altar.
-
- 7. How do I open the door behind the temple?
-
- Use one of Mythran's Secret Door spells (or create a golem).
-
- 8. How do I defeat Khumash Gor?
-
- Cast Grant Peace or if you have a magic weapon, you can take him out.
-
- 9. Where is this Moriens character?
-
- In someone's mind. As soon as you have the obelisk item from the Zealan
- temple, you are done with the Pilgrimidge. Vividos won't acknowledge it,
- but yes, you are done.
-
-
- Argenrock Isle:
-
- 1. How do I take the test of wisdom?
-
- Read the books in the monastery. Not much help, but the answers are common
- sense. Try again if you fail.
-
- 2. Where is the protector weapon?
-
- Under the monastery in the caves is a small room with no doors cast one of
- Mythran's Secret Door spells.
-
- 3. How do I solve the missing focus problem?
-
- Cast Hear Truth and you'll get more hints.
-
- 4. Where is Stratos?
-
- Stratos can be found off of Windy Point. Stellos will instruct you further.
-
- 5. Where is the Breath of Wind?
-
- Very close to Stratos cast Reveal to find it and Aerial Servant to get it.
-
- 6. Why can't I cast spells anymore?
-
- Once you have the Breath of Wind, most spells don't work (remember what
- Stratos told you)... Air Walk will still work.
-
-
- Carthax Lake:
-
- 1. How do I find Hydros?
-
- From the entrance (and teleporter) follow the drained lake around counter
- clockwise. Look for some broken land bridges. One will allow you to jump
- to a small island in the center. Then look for the white bridge.
-
- 2. How do I free Hydros?
-
- There is a cave entrance on the south end of Carthax Lake. Follow through
- there and you'll eventually find a grave. Cast Open Earth.
-
-
- Sorcerers Enclave:
-
- 1. How do I cross the sea of lava?
-
- Cast Air Walk and jump.
-
- 2. Do I trust Vardion or Bane?
-
- Either, although most players side with Bane.
-
- 3. I can't create the spells.
-
- The books tell you where to put red candles. Put black candles in the other
- positions. Place the candles, place the reagents, place the focus. Then
- manually double click on each candle to light them. Then move out of the
- pentagram, turnaround and double click on it. Get those reagents as close
- as possible to the corners it's a pain. If it doesn't work, move them
- closer.
-
- 4. How do I get past the traps in the Obsidian Fortress?
-
- Each hallway has a plaque with the name of the spell you need. If you cast
- the spell it is pretty easy to get through there.
-
- 5. How do I get out of the Obsidian Fortress?
-
- Go back to the center where you first appeared, and you will be teleported
- back to the Daemon.
-
- 6. What do I do after the Ritual of Flame?
-
- You need to get the Tongue of Flame. Malchir has it, and he most likely
- won't give it to you voluntarily.
-
- 7. Why can't I use the teleports device in the Enclave?
-
- Doesn't work you need to return across the sea of lava and enter the caves
- before it will work.
-
- 8. Where is Flame Sting?
-
- In the Obsidian Fortress, down the "Armor of Flame" corridor.
-
-
- I have all five items, now what?
-
- 1. How do I cast Ethereal travel?
-
- Buy the spell from Mythran. After reading it once, it should start glowing.
- Once the book is glowing, simply double clicking on it will cast the spell.
- I don't know if you need any reagents.
-
- 2. How do I find Stratos?
-
- Go north across the stones, ignore the treasures.
-
- 3. How do I find Hydros?
-
- She is across the stones to the west, and then across some bridges.
-
- 4. How do I find Pyros?
-
- You need to find a bunch of small spheres and place them around the 10sides
- star. The spheres are found in a jewel box to the east and north.
-
- 5. How do I find Lithos?
-
- There is one tricky part here. At one place you want to jump up, but it
- doesn't seem to work. You are at point A when you want to be at point B:
-
-
- A B > north
-
-
- 6. How do I make the obelisk tip glow?
-
- Double click on it, then single click on yourself.
-
- 7. How do I build the black gate?
-
- Place the four elemental items on the pentagram corresponding to the
- hallways that led to the appropriate titan. Then place the obelisk tip on
- the remaining point.
-
-
-
- Misc:
-
- 1. Where are the magic weapons?
-
- Deceiver can be found in two places. One is off of Stone Cove, although I
- never got it. The other is in the "secret room" in the Pit of Death.
-
- Slayer can be found in three places. One is in the "Slayer Dungeon", which
- you reach by falling through the floor of a small room outside of Tenebrae
- (well south of the cemetery). Another is in the "secret room" in the Pit of
- Death. And a third is near the very end of the game.
-
- There are several other magic weapons as well. Protector (also called the
- needle) can be found underneath the library/monastery on Argenrock Isle.
- The saber of KhumashGor is found in the Zealan catacombs. The Flame Sting
- is found in the Obsidian Fortress at the Sorcerer's Enclave. There is also
- a magic dagger that I never found (somebody's Fang). The Hammer of Strength
- is found in a small cavern off the Plateau. All of these are also in the
- "secret room" in the Pit of Death, and Flame Sting can also be found near
- the very end of the game.
-
- There is no Bone Crusher (maybe in the addon).
-
-
-
- Outstanding questions:
-
- 1. Anyone ever learn how to cast Resurrection or Call Quake?
- 2. What is the magic cube/tetrahedron/sphere in Mythran's house used for?
- 3. Is there any possible way to learn Tempestry?
- 4. Why was Shaana in Mythran's house?
-
-
-
-
-
-
- Detailed Solution follows read at your own risk.
-
-
-
- Beachside/Pier:
-
- You wake up at the shore by a fisherman, Devon. He tells you how he
- pulled you from the lake. At this point consult the reference card and it
- gives you instructions on how to control and where to go next. Head to
- the west and up the stairs. Turn left and go to the end of the pier.
-
- You witness the execution and get glimpses of some of the main characters
- in Tenebrae. After everyone leaves, you can head back up the pier to the
- city.
-
-
- Tenebrae:
-
- The city is divided into three parts. East Tenebrae has the wealthy
- members and the library. West Tenebrae has the tavern and blacksmith.
- The palace is in the center. There are four exits from the city, one on
- each side, and you are at the South entrance.
-
- Head into the city and you see a guard, who basically tells you what I
- have said above. Head into East Tenebrae.
-
-
- East Tenebrae:
-
- List of buildings in the east section (from North to South):
-
- Library Bentic Friendly and good source of info
- Houseboat ?
- Gem/Tailorshop Rhian her husband was executed
- House Beren Mage
- House ?
- House ?
- Trainer Darion Will train and sell arms
- House Salkind Lady Mordea's assistant
- House Aramina Lady Mordea's servant
- House Tarno Leader of the guard
-
- There is also a monument of some sort just east of Rhian's house, there is
- a chaos gem on the roof, and if you climb up there it collapses. I
- haven't fallen down it yet to see what happens...
-
- There are also lots of beggars, children, and peasants. The peasants
- won't talk to you, the beggars ask for money, and the children either
- won't talk or ask lots of questions.
-
- Read books in the library about the various treasures, etc. There is a
- guide to mushrooms, and also a intro to types of puzzles you'll see later
- in the game. Read all the books in case a book is a trigger to some other
- event later in the game.
-
- Some homes have levers that open up rooms either downstairs or on the same
- floor. Darion has a locked chest downstairs that I haven't opened yet.
-
- There is a key in Salkind's bedroom hidden under something, it opens a
- locked door, and there is still a chest there. The key to the chest is
- under a vase, and the chest is trapped.
-
- There is an exit out of E. Tenebrae that leads to the cemetery.
-
-
- West Tenebrae:
-
- List of buildings in the west section (from North to South). Note that
- there is also a river running through this part of the city.
-
- Burned House ghosts
- Building ?
- House ?
- Zoo troll
- House ?
- House ?
- House ?
- House ?
- House ?
- Tavern Orlock has lots of stories
- Jenna She'll get mad at you if you are not careful
- Smithy Korick Very humble blacksmith
- House Shaana Executioner from the pier
-
- Go to the burned house. There is a pile of debris, that as you move it
- you will see a hole. Go down into the hole and you get find some coins.
- You can climb out the way you entered.
-
- Go into the zoo. Do this by climbing onto the top and falling in. Be
- careful and just plain avoid the troll (you are probably not equipped to
- fight it). There is a bag in the debris with some gems, and move all the
- debris away to reveal a lever to open the door to let yourself out.
-
- Listen to the ghost story from Orlock, go back and ask Jenna, Darion, and
- Bentic for more information on the treasure. Don't get Jenna mad at you.
- Once you talk to Jenna, her father Darion will drive you nuts about
- marrying her.
-
-